Ed-Tech: Gamified Assessment
Integration of gamified ed-tech assessment practices is supported by:
Blooket has been demonstrated to enhance both learning and assessment specifically for reading comprehension, primarily due to its engaging nature for learners (Lam Tran Son Ngoc Thien Chuong et al., 2024).
Nearpod has been shown to increase learner engagement and improve learning outcomes, additionally providing educators with valuable data to enhance instructional practices (Abdullah et al., 2022).
The use of the Gimkit game has been found to have a positive effect on reinforcing learning across various student populations (Avşar et al., 2023).
Blooket
A quiz-style game where educators can select a variety of themed games where learners must answer multiple-choice questions to earn points based on correct responses. Themed games include, but are not limited to, Crypto Hack, Fishing Frenzy, or Detective Dinos. Educators can view post-game data reports showing learners' aggregate percentages of answers. Free accounts are able to host nearly 60 learners, gain access to the unique game modes, and create or discover their own games (Blooket, 2025).
Gimkit - live learning game show
Educators can create Pac-Man or Among Us-style games based on laser tag, capture the flag, or other themes where they can create assessment questions to give students the energy they need to function in the game. Without answering questions correctly, learners cannot proceed with competing in the live games. Gimkit offers real-time data as well as post-game reports to educators based on student performance (Gimkit, 2025a).
While researching, it was found that Gimkit also supports educators through its GiveKit donation program. Through DonorsChoose.org, Gimkit donates $500 in funding every month to educators who apply, helping them acquire ed-tech tools, classroom supplies, and cover educational costs. Educators interested in this opportunity are encouraged to apply via DonorsChoose.org (DonorsChoose, 2025; Gimkit, 2025b).
Boom Cards by Boom Learning - Interactive Lessons by Educators
Boom Cards are self-grading, self-paced digital activities which include various question types, such as drag-and-drop, fill-in-the-blank, and multiple choice, which provide immediate feedback to learners. Educators can track student progress with detailed data reports. Boom Learning provides educators with a marketplace to sell their cards they create. Boom Cards can also be found for free (Boom Learning, 2025).
Nearpod’s Time-to-Climb (feedback)
Nearpod’s Time-to-Climb is an interactive lesson feature that enables educators to create engaging presentations with embedded activities. One feature is "Time to Climb," a quiz-based game where students answer questions to race their avatars up a mountain or other arena. This feature provides immediate aggregate feedback for educators and promotes active participation. Nearpod offers real-time insights into student comprehension, allowing educators to adjust instruction as needed (Nearpod, 2025).
References
Abdullah, M. I., Inayati, D., & Karyawati, N. N. (2022). Nearpod Use as a Learning Platform to Improve Student Learning Motivation in an Elementary School. Journal of Education and Learning (EduLearn), 16(1), 121–129.
Avşar, G., Ozan, C., & Aydin, E. (2023). The effect of reinforcement using the Gimkit game on learning the subject in nursing students. Nurse Education in Practice, 68.
Blooket. (2025). Blooket. https://www.blooket.com
Boom Learning. (2025). Boom Learning. https://www.boomlearning.com
DonorsChoose. (2025). DonorsChoose: Support a classroom. Build a future. https://www.donorschoose.org/
Gimkit. (2025a). Gimkit - Live learning game show. https://www.gimkit.com/
Gimkit. (2025b). GiveKit. https://www.gimkit.com/givekit
Lam Tran Son Ngoc Thien Chuong, T. H. H. (2024). Using Blooket Software in Teaching Reading Comprehension in High Schools. Tạp Chí Khoa Học, 53(Special Issue 1), 308–318. https://doi.org/10.56824/vujs.2024.htkhgd93
Nearpod. (2025). Nearpod. https://nearpod.com
Image credit: Illustration by Deep on Unsplash (Deep, 2025).
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